A downloadable asset pack

Buy Now$1.00 USD or more

Updated : 11/02/2023

I've decided to stop providing free assets... 

Why?

Costs: $900+

Donations: $189 (More than half from a single person)

Hours Spent: 300+

Downloads: 20.5k 



I hope you understand,

 I will be pricing the assets in such a way as to make bundles attractive. 

For a long time I've wanted to make doing this for free* work but it just doesn't make sense to try and do it that way any longer. 

I'm sorry.

StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorDreaming Of Light
Tags16-bit, graphical-asset, Icons, key, keys
Asset licenseCreative Commons Zero v1.0 Universal

Purchase

Buy Now$1.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $1 USD. You will get access to the following files:

Vol. I - 19 Keys 16x16.zip 27 kB
Vol. I - 19 Keys 32x32.zip 51 kB
Vol. I - 19 Keys 64x64.zip 125 kB
Vol. I - 19 Keys 128x128.zip 360 kB
Vol. I - 19 Keys 256x256.zip 1 MB
Vol. I - 19 Keys 512x512.zip 3 MB
Vol. I - 19 Keys 768x768.zip 7 MB
Vol. I - 19 Keys 1024x1024.zip 10 MB

Comments

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I am so glad seeing you still active. After your last messages I was afraid you indeed quit. Good thing i was wrong.

Some packs are missing from your front page tho...  any way to still access them? Or you are planning a great 'refactor' of your appearance here?

(1 edit) (+2)

I can make them visible again that's not a big deal I was just going to change the organization but it's kind of a pain because my left mouse button won't stay down so dragging To organize is annoying, tomorrow I'll probably write a ahk script to change around my left and right mouse button So I can drag. 


It's nice to hear from you, I didn't quit. I just took A very long break. I am thinking of making some price changes but a big part of me wants to keep all my assets free. I hope you're doing well, and that your games that you're making are coming along nicely. Well, that was a nice break, gonna Get back to it.

Please get a new mouse for yourself. I do not know how much is a mouse at your place - or how much you actually receive after itch.io took its slice, but I hope I was able to help at least.

Keep up the good work!

(1 edit) (+1)

Edit: Everything Should be Visible again on the main page.

I had this script, and I thought my mouse was getting worse because for awhile  it fixed it and then slowly stopped working... the left mouse button sends up and down multiple times while dragging because of a hardware malfunction. I looked at what was going on with the script and why it wasn't working anymore and it was because I had a lot of other timers in that script. So I made a dedicated script soley for the left mouse button and now its working again. I actually love this mouse and I'm so used to it. I tried to refund your money you donated but there is no option to do that that I can see. I'm very sorry I didn't resolve this problem sooner and I had no idea you'd take the problem and make it yours. However, the money will definitely help. I plan to spend it on next month's midjourney bill. You are very kind and I hope people treat you the way you treat others. Thanks for giving me the push to try and see why my mouse script was failing, its so nice to be able to drag again.


#NoEnv  ; Recommended for performance and compatibility with future AutoHotkey releases.

#singleinstance

; #Warn  ; Enable warnings to assist with detecting common errors.

SendMode Input  ; Recommended for new scripts due to its superior speed and reliability.

SetWorkingDir %A_ScriptDir%  ; Ensures a consistent starting directory.

settimer, Check, 1

return

Check:

if (GetKeyState("LButton","P") = 0) { ; The button has been released

    if (A_TickCount - ButtonUpTime >= 25) { 

        if (ButtonIsDown) { ; If the button was previously pressed

            Send {Blind}{LButton Up} ; Send a button release event

            ButtonIsDown := false

        }

    }

} else { ; The button is pressed

    if (!ButtonIsDown) { ; If the button was previously released

        Send {Blind}{LButton Down} ; Send a button press event

    }

    ButtonIsDown := true

}

return

$LButton:: ; Block the physical button press

ButtonUpTime := 0

return

$LButton Up:: ; Block the physical button release

ButtonUpTime := A_TickCount

return